


I build systems that become experiences.
Games. Music. Design. Engineered to work together
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k.r.pillow@gmail.com | tel: 571-288-2728
Conceptualize, Design, Develop, Implement, and Optimize

Art is everywhere. In the systems we build, the music we create, and the moments people interact with every day. I’ve always been drawn to finding structure in the chaos and turning it into something meaningful.
My work lives at the intersection of design, engineering, and storytelling. Whether I’m developing gameplay systems, producing music, or crafting visual identity, the goal is the same. Build something that feels intentional, cohesive, and alive.
I don’t just focus on how something looks or sounds. I focus on how it works, how it flows, and how it connects. From concept to execution, I approach every project as a system, making sure each piece supports the whole.
From games to music to design, this is where ideas get built.


Icon
Active Development
A darkness has crept into the rotting marrow of the once glorious Arx Imperium. As the deep places stir and the dead rise from their graves, this ruined world finds itself in need of a hero, a savior, an icon.
Icon is a systems-driven third-person RPG set in the fractured world of Atrum, where power is drawn from Breath and reality bends under its weight. You step into a world shaped by the remnants of a fallen civilization, navigating hostile environments, unraveling buried truths, and building strength through mastery of interconnected systems.


Never Changes
Official Music Video
A broadcast hijacked from somewhere between satire and reality, this track delivers its message through a distorted corporate voice that never quite feels human. Built on a custom voice model inspired by the Max Headroom broadcast signal intrusion, the vocals carry a cold, synthetic detachment that amplifies the song’s central idea: war as product, profit, and performance.
What starts as a familiar question quickly unravels into something more unsettling, exposing the machinery behind conflict with a tone that feels equal parts commercial and confession. The result is intentionally uncomfortable, a piece that doesn’t just critique the system but embodies it, forcing the listener to sit inside the logic it’s tearing apart.


Hemophage
Latest Game Jam Entry
A 36-Hour Game Jam entry by the ArxTec core team:
Hemophage is a top down action extraction game in which you play as Azazel, a blood demon looking to escape the confines of hell by amassing souls from the denizens of hell. As you roam the bowels of hell, portals will appear from where demons will spawn. Kill the demons to steal their collected souls and add them to your own pool of power. The more you fight, the more you collect, but be careful, if you die before extracting yourself with your collection of souls, you lose them all!


Asyle
Shelved Project
Asyle is an open-world pet taming adventure built around discovery, connection, and the unknown. Step into a living ecosystem and seek out extraordinary creatures known as Zoa, each with their own behaviors, abilities, and place within the world.
Catalogue and befriend these creatures as you explore, building a team that helps you traverse the environment, uncover hidden paths, and interact with the world in meaningful ways. Every Zoa expands what you can do, turning exploration into a constantly evolving system.



CONTACT
Feel free to contact me at any of the below for any inquiries or proposals.
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Tel: 571-288-2728
